Tech x Biology
October 9, 2025
Thanks to its popularity the previous year, Tech Horizons started out strong with Tech x Biology.
Once again at the VR Lab, we explored new innovations in VR, exploring therapy simulations,
immersive ways to learn anatomy, and so much more!
Tech x Art
October 30, 2025
Another popular event from the previous year, Tech x Art also made a second appearance.
This time, the event centered around digital art and 3D Modeling.
After a brief showcase from our various graphic designers, attendees learned how to use
OnShape to create 3D models of everyday objects.
Tech Horizon x Generative AI Club
November 21, 2025
This event centered around the evolution of Artificial Intelligence and Machine Learning as a field.
We learned about the history and origins of AI, prompt engineering, and real-world applications.
After a brief discussion, attendees played trivia and had an opportunity to win prizes!
Tech x Video Games
Feburary 26, 2026
For Tech x Video Games, members learned about bitsy, an ultra small game engine, browser based, for making small, web-based games.
Members were given step-by-step instructions to create their very own game in bitsy, and uploaded them to itch.io!
Tech x Finance
March 19, 2026
For Tech x Finance, attendees were given the opportunity to explore the emerging sector of FinTech,
the use of software and algorithms to deliver financial services faster, cheaper, and more accessible
than traditional banks. This event provided information on digital payment methods, the stock market,
everyday finance, cryptocurrency, and more. Afterwards, attendees experimented with a stock market simulation.
Tech x Architecture
April 9, 2026
For Tech x Architecture, we explored site analysis, smart cities, smart buildings,
neuroarchitecture, self-healing materials, and more. Afterwards, members had the
opportunity to utilize SketchUp, a common software for entering into architectural design.
Tech x Film
April 23, 2026
For Tech Horizons’ last event of the year, attendees learned about the evolution of animation and
technology in film, CGI, and motion capture. Additionally, we brought Professor Daniel Orban from
the Computer Science & Engineering Department. With experience in visualization, rendering, and animation,
he provided a wealth of knowledge to the event.